Pinballistik Review (PlayStation 3)
With a revamp of Zen Pinball due in a few months on the PlayStation 3 and the impending release of Pinball Arcade from Farsight Studios around the same time, Creat Studios has thrown its own set of flippers into the pinball arena with Pinballistik. Creat has some interesting ideas at work here, but the execution is unfortunately a step backwards for the genre with poor ball physics and vague table objectives that kill any semblance of table and scoring progression.
Buying Pinballistik ($4 on the PlayStation Store) includes only one table, called Circle The Wagons. The table has a Wild West theme and has its share of ramps, drop targets, and capture holes. There are several table goals that players can accomplish, but it’s not always clear how to do so. Some are obvious; for example, the Royal Flush mode is triggered by lighting all of the spinners and then hitting the Saloon ramp shot to get the ball to a smaller upper playfield where a series of drop targets guards a capture hole. Others, like the Revolver Multiball mode, aren’t at all intuitive and almost require players to read the instructions to figure them out. This was a problem with some of Zen Studios‘ early pinball tables, as well. Unfortunately, Creat didn’t do their homework when working on table design, and it shows.
Ball physics are a major problem in Pinballistik. The ball feels like it has very little weight to it, which leads to rates of speed that you just don’t see on an authentic pinball table. It’s more difficult than it should be to line up or plan shots, and even when your positioning is right, the ball sometimes doesn’t carry the momentum it should into ramp shots. There are also too many instances of the ball jumping off of the table or strangely kicking back into play from the outhole back through an outlane. Worst of all, the frequency of balls shooting down the middle or down through an outlane to the drain seems a bit high. Pacing is almost punitive, like a pinball machine at the local arcade that wasn’t level and seemed to steer balls down the side.
The poor physics model is exacerbated when playing Pinballistik‘s Battle Mode. In this mode, two players face off on an extended variation of the table at the same time. One player controls the flippers on the left side, and the other player gets the flippers on the right. It’s a big challenge to track what’s going on, as balls fly all over the table– and sometimes from your side to the opponent’s side, or vice-versa. It’s chaotic, which might be what Creat was going for. Unfortunately, with floaty physics and so much going on at once, it feels like a battle of attrition rather than a challenge to score well. Having a ball drain can take points away from your score, and when it’s out of your control, the experience just feels unfair.
Speaking of scoring, don’t expect very high scores when playing Pinballistik. Unlike Zen Pinball or Marvel Pinball, you won’t see scores in the billions here. My scores average between 2-3 million, and considering my averages in just about every other pinball game available, that’s low. This isn’t necessarily a fault. High Speed and Pinbot, two popular pinball tables from the ’80s, routinely had high scores average less than 10 million. It is, however, a problem when the low scores result from a lack of directed scoring opportunities. It’s possible to just keep the ball alive with flippers and randomly hit things to rack up scores, but the best pinball tables have clear scoring opportunities… and Pinballistik simply doesn’t have these unless you do a pretty intense read on each table’s feature sets and how to do things. It doesn’t feel intuitive at all, and that’s not fun.
There are two other DLC tables that you can add to Pinballistik for $3 each, but neither one is a marked improvement over Circle the Wagons. In fact, they’re arguably worse. Sector X is a dull sci-fi table that has even more vague objectives than Circle the Wagons. Made of Money is a table all about glitz and cash, with a somewhat interesting lower playfield that breaks up traditional play when triggered. Sadly, neither table fixes the pacing as balls drain far too quickly. The Battle Mode for the Made of Money table has a “Change Sides” sequence which can take you by surprise, but with so much going on, it seems that all you can do is keep tapping the flipper buttons and hope for the best.
Visually, the tables look decent enough. The level of detail isn’t on par with the other pinball games available, but the themes are varied and the tables are colorful. There are several camera angles to choose from, and the animated dot-matrix scoreboard is authentic with different animations that occur based on actions from the table. There’s no slowdown to speak of, including during multiball situations. One detractor is that there are some playfield effects that can sometimes interfere with keeping tabs on the ball. On the Circle of Wagons table, for example, a dust storm that can be triggered completely obscures the middle of the table and can hide the ball. This can make for late reactions as the ball shoots down towards the flippers and can be costly. Target overlays, like UFOs, mounds of cash, or Can-Can girls, don’t always work well and can redirect the ball in a negative way.
The sound is probably the best part of the package, surprisingly. The music for the Circle the Wagons table feels like it could have been pulled from a Wild ARMs game, which is not a bad thing. Table sounds like flippers, bumpers, and drop targets are generally authentic. There’s some sporadic voice work, and a few familiar sound samples for those with a discerning ear… such as a sound effect lifted from Nick Arcade on the Made of Money table or a sample of Offenbach‘s Infernal Galop (from Orpheus in the Underworld) for the Can-Can mode on the Circle the Wagons table.
If Pinballistik had come out before Zen Pinball, it might have been perceived as a better experience. It’s far from unplayable, but it’s also a giant step in the wrong direction when compared to the other pinball options available. Even with some unique modes of play like the flawed Battle Mode or setting timed or score goals to change up the usual “lose all of your balls and it’s game over” mentality, the game’s flaws win out. Unless you’ve tired of Zen Pinball, Marvel Pinball, and Pinball Hall of Fame and just have to have a new pinball game to satisfy your steel ball cravings, your quarters are better spent elsewhere.