I woke up on this Super Bowl Sunday and realized that I must be missing something.
After learning of Microsoft shutting down its original Xbox LIVE service and disabling downloadable content for the Xbox console, I figured it would ignite more conversations about the perils of digital distribution and how it is possible for people to one day be unable to access content that they’d previously held rights to. There is some backlash going on, but what makes me scratch my head is that there’s a growing number of people within the gaming community who think that this is acceptable and understandable.
Really?
Apparently, the notion of spending money to actually buy games and content is antiquated. We were robbing game companies blind, for years! The games were never truly ours; in fact, I hear that Square-Enix will be asking for my Final Fantasy Chronicles discs back soon. The PlayStation is an outdated console that doesn’t need support anymore and the game has lived out its usefulness… and since the game was never really mine to begin with– despite the $40 that I paid for it– they want it back. The license has expired, according to them. I guess my whole collection of games isn’t really mine. They are glorified agreements on optical discs. I guess having a collection of discs is much more interesting to look at that a scrapbook full of cards that read something like “The above licensee has been granted the unlimited use of Final Fantasy Chronicles until Square-Enix deems that the supporting platform is no longer viable.”
I must also be ridiculous in thinking that console gaming has become too expensive as a medium of entertainment. After all, who doesn’t have $400 for a console and $60 to spend on licenses… errr, umm… games? Developers and publishers are suffering! They need more of your money, because without them, where would we be? Maybe Bobby Kotick has it right. Let’s bump the prices of games to a round $75 each. Let’s also make them some sort of timed format where the discs basically become coasters after two years and that your console’s serial number is required to unlock the game on the disc; that way, if you want to play your game at a friend’s house, he’ll have to buy it too. (Come on! Bringing games to a friend’s house died out decades ago, and you’re robbing publishers of a potential sale!)
While I’m at it, who am I kidding about not being able to get access to content that I paid money for? My Xbox 360 won’t break! My hard drive won’t go bad! These things last forever now. If my hardware fails, it’s my fault… or, you know, things break. That 60 gigabytes of content that I bought will be pretty much worthless in five years anyway, regardless of whether I have the urge to play those games or not.
Or… you know what?
STOP.
How are people actually defending some of these business decisions? I could see it if they worked in the industry, but many of the defenses that I’ve been reading in the last couple of days have been from people within the gaming community. Have we become so used to these changes that they’re now just acceptable? Are you really going to use the “That was then, this is now… things change” defense with any kind of conviction? What are you getting out of these changes as a consumer?
Are you shooting for more industry growth? Nice try. You don’t have to be an analyst to look at the trends and realize that the mainstream love affair with console gaming is nearing its end. Are you worried that publishers or developers are losing their shirts? Maybe there needs to be some introspection here. Blowing millions on a big-budget game is not the way it’s always been done, and the more you spend… the bigger the risk that you lose a ton of your investment. Failings of notable publishers like Midway and Acclaim can be attributed to delivering some big-budget flops and thinking too far outside of the box. Oh, but you wanted those companies to fold. Oops.
The relationship between the console gaming industry and its consumer base is a symbiotic one. Gamers need the industry to develop new games and hardware to play them on, while the industry needs its consumer base in order to raise enough revenue to continue making games. The problem with this relationship is that it’s now completely out of balance. The industry believes that consumers are so hooked by their games that they can rewrite the rules and that consumers will follow this new set of rules without question. In short, the industry holds all of the cards here, and they’re being proven right by defenses like what I’ve seen lately. The only way that balance can be restored– at least in part– is by way of the correction period that will come. When consumers stop feeding money to the industry for fewer rights and privileges than they’ve ever had, the industry shrinks and has to step back to figure out what happened… but by then, considering all of the changes that have been made, it may be too late.
I have supported the industry for decades. My thousands of dollars are insignificant to the industry when compared to the billions that it’s made. I have seen console gaming rise, fall, and rise again. I’ve seen arrogance knock many a company down to size, and even kill some off entirely. I realize that there’s an ebb and flow to this symbiotic relationship, but the imbalance has never been quite this strong. In this console generation alone, we’ve seen the gradual demise of things that we once took forgranted:
- Consoles selling for more that $300 were rare before this generation. The PS3 and Xbox 360 both sold for more than $300 at launch.
- Instead of just assuming that our consoles will work, we now cringe every time we turn on the Xbox 360, waiting for Red Rings.
- New games sold for $50 for disc-based platforms for nearly 10 years. Now they sell for $60– for no apparent reason.
- Discs used to be filled with content and bonuses. Now that content is stripped out for future downloadable content– and more money.
- Borrowing from or loaning games to friends is becoming a thing of the past with digital distribution.
- Also with digital distribution, there’s no option to resell anything you don’t like or no longer play… something that’s been done for years.
- Games now realistically have a finite timeline since companies can pull content when they see fit, rather than consumer decision.
- The age of the single-player game has been forcefully interrupted by the advent of forced co-op or online-only play for some games.
Maybe I’m a grumpy middle-aged gamer who yearns for things to be they way they were in my day. Maybe this industry is passing me by. One thing I do know is that console gaming was once in a time of explosive growth, and that was before any of these changes were enacted. Things were better 10 years ago, and that’s without high-definition graphics or broadband online play.
